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Realms Of Mobile App Testing


Once an application is developed it is not uploaded straight to the server. There are various processes held between its journey from a developer’s PCs to the server.

“Testing is one of them when an application is developed completely then to check whether the app is working fine on different devices or not.”

'To test that app to make it more smoothly working and find out what are its pain point and bugs are termed as Mobile App Testing'.

How Does Mobile App Testing Work?

Mobile App Testing allows you to go through and dig deep by testing, following Control Flow, Layout, User interface, Messaging to get completely optimize easy UI/UX and customer experience so that they can use the app effectively.

Another important reason for app testing on the server-side is to remove all the variations and minimal effects which can’t be generally seen below 60hz screen refreshing rate, including performance issues like flickering effects (an effect caused during client-side testing) and UI bugs.

Testing mobile apps are quite similar to server-side testing as the app is deployed at the server’s end. So in effect, each part of app testing needs to be coded accordingly.

Following steps to work on during Mobile App Testing:-

Attractive Layout:-

The very first thing a user seen on screen is the layout of your app. So it’s really a must to understand what impression an app cast on the user’s eye, and to make it more interesting as much as possible we need something awesome.

Although multiple ways and steps to make a perfect layout, for your app. Any Quality analyst wants it to be noticeable, aesthetically pleasing, and extremely functional. An app that promises a smooth and seamless user experience is what they test for. 


Message Processing:-

One of the most important factors of any app is to show message pop-ups and prompts. This is the most minor but salient feature of any app which can make your app experience either great or worst at the same time.

Testing becomes necessary to check whether the right message is conveyed by the app during use right way at the very right time while the user needs to get some information through hints on click. 

User Interface:-

Now comes the third step of testing which is UI or User Interface. This is what makes an ordinary app a fully-fledged app - colors, background, image, content call to action button (CTA’s).

All these things should be proper and functional without creating any uncertainty while using the app. When to change the screen from portrait to landscape, simultaneously another app running in the background, when to scroll, these all should be tested.

Control Flow:-

App flow refers to the sequence of actions a typical user is likely to perform to complete the desired task on an app. Whether it is creating an album on the gallery app or selecting a picture to upload somewhere. The flow of a mobile app should be seamless and smooth to another action held after a lick.

It is extremely critical to reducing drop-offs. Experimenting with your user flow can help you figure out how to reduce friction points to ensure that users can seamlessly perform the desired actions and navigate smoothly through the app.

Access control:-

Almost every app needs permission to access or read/write data on the user’s phone. It could be for any purpose to read and store new images in the gallery or to just read and need permission to make changes in the user’s phone while using that particular app.

So messages and prompts should be proper to take users’ consent. Does he allow to take access or not, and after access the data is confidential or not these things also be tested before deployment of the app on the app store or play store.

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